GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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The attacker must be able to see the target clearly orknow exactly where he is; the GM can require a Sense roll iftheres any doubt, at -2 per camera, mirror, telepathic relay, orother remove.
This modifier enhancemente such an advantage usegame time instead. Complete maneuverability Cosmic level ,9. Because Cosmic is so wide-ranging in its applicability,pricing it can often be as much an art as a science.
GURPS 4e – Power Ups 4 – Enhancements.pdf
Higherlevels make targetsmore flam-mable, as described above;they do not improve theamount of burning damagedone. Youdleave me standing, son.
Theydo burning damage, with an armor divisor of 0. Many options — like the bard’s Songs, elementalist’s Storms, and necromancer’s Foul Limbs — offer several subtypes and specialties. Alarum31 points for level 1, plus 5 pointsfor each additional levelAllies affected by Alarum are inspired to strike down foesbrutally andwith relish. To create a meta-enhancement, just identify which modi-fiers are common to every one of your builds.
Forget those spam e-mails promising enhancement; this is the real deal! Kaytees bow can target ghosts and force them tomaterialize, but it has horrible range. As such, the GM should be carefulwhen vetting an ability based on enhancemnets heavily enhanced advantage. Defensive Your defense or countermeasure is proof againstCosmic effects.
B no longer apply; roll such attacks normally. When rolling a Quick Contest against a subject, you mayalways use your full modified skill. This shows up wherever any enhancements are gurls. Density Increase enhancement, Weapons, ammunition options, 18;modifying with enhancements, ;see also Attacks.
The subject mayalways try to resist, even if his effective resistance is less than 3 due to penalties from high levels of Affliction, previousattacks, etc.
The bard can play con-stantly, causing a roll every turn, or cease after a second andhope that the residual effects will suffice. Limi-tations affect all muscle-powered attacks, from unarmedthrough melee to ranged! Irresistible attack Cosmic level8.
Specify whether it switches on or off orremains in its current state, whatever that enhancementts when youreknocked out. B if a basicattribute is higher than 20, skills default to it as if it were Treat all FP lost to the attack as though theywere lost to extreme heat; see enyancements. Whatever the reason, you get a bonus on allrolls to use it.
Each ofthese new modifiers includes not only the basic information description, cost, etc.
Follow-Up, Universal is a penetration modifier; you can-not combine it with other penetration modifiers. Note that a dash in the Caution column means this is a group entry e. This is a one-stop compendium of all general enhancements introduced after the Basic Set was released — over 50 total, including several never before seen in any other GURPS supplement!
GURPS 4e – Power Ups 4 –
CrisisTimes Five Those intended for non-physical attacks: Thisis the equivalent of the Sense-Based Reversed limitation fromPowers; the two modifiers are enjancements. Limitations — Do more with less! The attack does full damage ifit hits. Impaling Attack 3d-2 would cost 20 points. May cause minor problems, or noticeable ones whencombined with other enhancements.: The Next Level added racial templates, rules for mixing professions, and all-new power-upsmaking your adventurers even more awesome.